Racing physics and general UE4 work
VP provide a unique service taking games to Mac and IOS for major development houses using unique tools and processes to reduce the time to market.
They are also moving into a new and exciting phase providing game conversion to a new platform, but you will have to wait for the formal announcement to find out which one they will support.
Travelling to games studios anywhere integrating Tobii eye tracking into the game and creating gameplay features that fit with the game genre.
Extended view. Aim at gaze. Throw at gaze. Mark at gaze. Clean UI
Eye tracking can bring a whole new element to any game. You can add dynamic depth of field to your 3D games or simply have a "looks could kill" gun sight.
Using the power of modern GPU's to improve quality and reduce GPU loading for desktop and VR.
Several techniques can be used with varying success, but they can all be implemented in UE4.
Eye tracking can also be used for dynamic GUI systems. Context sensitive help based on what you are looking at. Hiding gui elements when you are not looking at them.
Farcry 5 | Adding eye tracking features | Ubisoft : Kiev | PC |
Assasins Creed Origins | Adding eye tracking features | Ubisoft : Kiev | PC |
Kingdom Come Deliverance | Adding eye tracking features | Warhorse : Prague | PC |
Tumble VR | Employee at Supermassive | Supermassive Games | PSVR |
Until Dawn : Rush Of Blood | Employee at Supermassive | Supermassive Games | PSVR |
Until Dawn | Employee at Supermassive | Supermassive Games | PS4 |
Eye tracked foveated rendering | Research for Tobii | Tobii | PC |
Assasins Creed Oddysey | Adding eye tracking features | Ubisoft:Kiev | PC |
Vermintide 2 | Adding eye tracking features | FatShark:Stockholm | PC |
Mages Tale | Eye Tracked Foveated Rendering | VR | |
European Truck Simulator | Adding eye tracking features | SCS Prague | PC |
Archaica Path Of Light | Porting to IOS and MAc | Two Mammoths | Mac and IOS |