Racing physics and general UE4 work

PAST PROJECTS

VP provide a unique service taking games to Mac and IOS for major development houses using unique tools and processes to reduce the time to market.


They are also moving into a new and exciting phase providing game conversion to a new platform, but you will have to wait for the formal announcement to find out which one they will support.



Adding eye tracking features to games across the globe.


Travelling to games studios anywhere integrating Tobii eye tracking into the game and creating gameplay features that fit with the game genre.


Extended view. Aim at gaze. Throw at gaze. Mark at gaze. Clean UI

Eye tracking can bring a whole new element to any game. You can add dynamic depth of field to  your 3D games or simply have a "looks could kill" gun sight.

RESEARCH PROJECTS


Eye tracked foveated rendering.

Using the power of modern GPU's to improve quality and reduce GPU loading for desktop and VR.

Several techniques can be used with varying success, but they can all be implemented in UE4.




Recent games worked on and and the developers.

Eye tracking can also be used for dynamic GUI systems. Context sensitive help based on what you are looking at. Hiding gui elements when you are not looking at them.

Farcry 5

Adding eye tracking features

Ubisoft : Kiev

PC

Assasins Creed Origins

Adding eye tracking features

Ubisoft : Kiev

PC

Kingdom Come Deliverance

Adding eye tracking features

Warhorse : Prague

PC

Tumble VR

Employee at Supermassive

Supermassive Games

PSVR

Until Dawn : Rush Of Blood

Employee at Supermassive

Supermassive Games

PSVR

Until Dawn

Employee at Supermassive

Supermassive Games

PS4

Eye tracked foveated rendering

Research for Tobii

Tobii

PC

Assasins Creed Oddysey

Adding eye tracking features

Ubisoft:Kiev

PC

Vermintide 2

Adding eye tracking features

FatShark:Stockholm

PC

Mages Tale

Eye Tracked Foveated Rendering


VR

European Truck Simulator

Adding eye tracking features

SCS Prague

PC

Archaica Path Of Light

Porting to IOS and MAc

Two Mammoths

Mac and IOS