Lumberyard

Build tool.


The Lumberyard build system is a little long winded and easy to get wrong.

So we wrote a little tool to automate the process.


Simply navigate to the directory containing your project and hit the build button.


The code is supplied under a "do what you like with it licence". We will not be offering support.


However if it makes things easier for you, please go ahead and use it. It's saved us a lot of time already.

GameSDK Sound paks

The sound files supplied with the GameSDK don't work in Lumberyard.


It's an issue of Wwise versioning.


Getting them to work properly is a huge amount of work, so I have come up with a shortcut.


I have modified the sound files from the Crytek version of the game to work with Lumberyard.


You simply need to extract the contents of the zip file into


c:\Amazon\Lumberyard\1.6.0.0\dev\GameSDK


Now the legal status of these files is a little gray, so only do this if you are happy that you won't be using them in a commercial game. The original sound files will probably be property of CryTek.


Again this is a "do what you like with it licence".


If you want to know the details of the conversion, please contact us directly.

Monogame

Font rendering

A little demo of how to do signed distance field fonts in Monogame

Physics

Some experimental code that may be useful

HID device handling for Monogame

Mod tools

 

IL2 mod tool

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