The Lumberyard build system is a little long winded and easy to get wrong.
So we wrote a little tool to automate the process.
Simply navigate to the directory containing your project and hit the build button.
The code is supplied under a "do what you like with it licence". We will not be offering support.
However if it makes things easier for you, please go ahead and use it. It's saved us a lot of time already.
The sound files supplied with the GameSDK don't work in Lumberyard.
It's an issue of Wwise versioning.
Getting them to work properly is a huge amount of work, so I have come up with a shortcut.
I have modified the sound files from the Crytek version of the game to work with Lumberyard.
You simply need to extract the contents of the zip file into
c:\Amazon\Lumberyard\1.6.0.0\dev\GameSDK
Now the legal status of these files is a little gray, so only do this if you are happy that you won't be using them in a commercial game. The original sound files will probably be property of CryTek.
Again this is a "do what you like with it licence".
If you want to know the details of the conversion, please contact us directly.
A little demo of how to do signed distance field fonts in Monogame
Physics
Some experimental code that may be useful